Unity项目4 3D求生枪手如何为?

摘要:视频教程: https:www.bilibili.comvideoBV16F7zzqEJF?spm_id_from=333.788.videopod.sections&vd_source=25b783f5f9
视频教程: https://www.bilibili.com/video/BV16F7zzqEJF?spm_id_from=333.788.videopod.sections&vd_source=25b783f5f945c4507229e9dec657b5bb 1. 项目初始化 创建项目“ServivalShooter” 导入包“Survival Shooter.unitypackage” 导入环境、灯光预设,创建背景音乐物体,隐藏 Unity 自带灯光 2. 玩家导入、移动 导入玩家 给“Player”添加脚本“PlayerMovement” using UnityEngine; /// <summary> /// 控制玩家角色的移动 /// </summary> public class PlayerMovement : MonoBehaviour { /// <summary> /// 玩家移动速度 /// </summary> public float speed = 6f; /// <summary> /// 玩家刚体组件的引用 /// </summary> private Rigidbody rb; /// <summary> /// 在对象激活时获取刚体组件 /// </summary> private void Awake() { rb = GetComponent<Rigidbody>(); } /// <summary> /// 在固定时间间隔内处理物理移动 /// </summary> private void FixedUpdate() { // 获取水平和垂直方向的输入 float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); // 计算移动向量 Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); // 移动玩家到新的位置 rb.MovePosition(transform.position + movement * speed * Time.fixedDeltaTime); } } 3. 摄像机跟随 CameraFollow.cs using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { public float smoothing = 5f; private GameObject player; private Vector3 offset; private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); } // Start is called before the first frame update void Start() { offset = transform.position - player.transform.position; } // Update is called once per frame void Update() { } private void FixedUpdate() { transform.position = Vector3.Lerp(transform.position, offset + player.transform.position, smoothing * Time.deltaTime); } } 4. 玩家跟随鼠标朝向 设置摄像机 设置地面 PlayerMovem
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